WoW Classic Brings The Community Back To World Of Warcraft

 World of Warcraft Classic is teeming with life. Traders shout out their wares, offering much-needed magical items and equipment at reasonable prices. Adventurers form parties for protection against dangerous low-level foes. Earlier today a stranger came up to my mage and asked if I could conjure him water. I can’t remember the last time a random player asked me for anything in World of Warcraft. It’s nice to feel needed again.To get more news about buy WoW Classic gold, you can visit lootwowgold official website.

Blizzard’s spent the past decade and change stripping away the need for players to directly interact with each other in the non-classic version of World of Warcraft. The difficulty of the game’s core questing content has been significantly reduced from where it was at launch, making it easy for players of all skill levels to chew through content quickly by their lonesome. Features like the dungeon finder, which automatically forms parties of random players for multiplayer content, made dungeon crawling much more efficient but impersonal at the same time. Unless I decided to start raiding or engaging in hardcore player-versus-player content, there’s just no reason for me to rely on other people in modern World of Warcraft.

Oh god do I need other people in World of Warcraft Classic. Old-school Azeroth is not friendly to solo players at all. I’ve died a dozen or more times in Westfall, the level 10-20 zone outside of Stormwind, trying to play a 2004 online role-playing game as a player accustomed to life in 2019. There are enemies everywhere, wandering the landscape and packed into crowded camps. They hit hard and are hard to kill. Taking on an even-leveled creature eats most of my mage’s mana, forcing me to rest between every kill. Taking on two even-leveled creatures is risky. I’ve had to use my mage’s Sheep spell, temporarily turning an enemy into a harmless critter, for the first time in years. Taking on three or more even-leveled creatures is suicide.

I’d died four times at the murloc camp off the coast of Westfall, trying to take on too many of the fishman monsters at once, before a random player invited me to join their group. We gleefully stomped those aquatic bastards, rolling up and down the coastline casting spells and swinging swords. Players would join and leave our ramshackle party. Our roving band of murloc murderers was the first taste I had of real camaraderie in World of Warcraft in a long time.

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