World of Warcraft’s new leveling gives reason to play

 World of Warcraft’s new leveling gives reason to play 




At Blizzcon 2019, in a simpler time, Blizzard outlined its plans to make World of Warcraft feel like an RPG again. It was a shocking confession of failure from the minds behind the most influential western MMORPG. Blizzard promised that before the (now delayed) Shadowlands expansion release, it planned to refine the leveling experience to make every “ding” feel rewarding.To get more news about buy wow gold, you can visit lootwowgold official website.

It would all start with a squish, reducing the game’s lofty maximum level of 120 down to a measly 60 — the lowest cap since “vanilla” World of Warcraft (now known as Classic) launched 16 years ago.

Now the squish is here, and squishier than expected, as the delay of Shadowlands means players are capped at level 50. So, does the reworked World of Warcraft leveling experience live up to last year’s promises?Before the patch, leveling was a nightmare. Levels came quickly, but there were too many to grind through. Earning a new level felt like watching the minute hand tick on a clock. But while leveling was too slow, quests passed by at breakneck speed. You could barely scratch the surface of a storyline before moving on to another, creating an incoherent mess of a plot. It was incomprehensible and went on far too long.

With the patch, leveling focuses on experiencing a single story to its conclusion. A new 1-10 leveling zone, Exile’s Reach, introduces newcomers to core mechanics, but veterans can choose to experience it with their new characters, too. I did just that with (yet another) new Warrior.

I went in expecting a lengthy, boring tutorial that couldn’t live up to my nostalgic early moments in the Barrens, or running around Elwynn Forest. And it’s true that Exile’s Reach is nothing like the original leveling experience. Still, it offers a great teaser of what to expect from later expansions, and it feels in line with the expectations of new players. You can also bypass race-exclusive leveling zones you don’t like. So long, Azuremyst Isle!
Once past the level 10 barrier, new players are thrust into the Battle for Azeroth storyline that directly precedes Shadowlands, while existing players are given the choice of turning back time to level in the expansion of their choosing. It’s here that Blizzard needed to carefully crunch the numbers to create a leveling experience that’s more in-line with the narratives they’ve spun in World of Warcraft across the years.

As someone who first dove into World of Warcraft right before Wrath of the Lich King, it felt only right to see what The Burning Crusade’s continent of Outland had to offer following the great level squish. Hellfire Peninsula doesn’t look like much, but after weeks of roaming around lush forests and dangerous jungles, I was hooked.

Once the dusty low-res loading screen appeared, failing to fill my standard widescreen 1440p display, everything came flooding back. The obscure ritual beads buried behind the inn, the player-versus-player quest that would bait me with experience and rare trinkets every time, and boars that somehow didn’t always contain blood. It was time to get to work.

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